Nine hundred and thirty-three bright sparks of vibrant prosperity spread across a thousand light years. A crown of jewels worthy of a Successor State to the golden age of the Star League. What is more, while the barbarians from beyond the Periphery battered us, they heralded a technological renaissance that has swept the Inner Sphere. Even now each Great House is arming their bright-eyed women and men with the latest tools to hoist their standards high. Alternate particle projector cannons from the Draconis Combine; a new Gauss from the Free Worlds League; a slew of technologies from my beloved Federated Commonwealth, from new fusion engines to targeting systems to rotary autocannons; even the Capellan Confederation and the barbaric Clans have new offerings!
And of course, the knight avatars of the last half-millennium still stalk enemies across remote star systems, with new BattleMechs walking off assembly lines. I was honored to witness the preliminary field trials for a new and deadly BattleMech from Defiance Industries: the Uziel. Other manufacturing conglomerates also continue to build new suits for the MechWarrior-knights across the Inner Sphere. Truly the light of another golden age dawns!
Yet folly! Hubris! Despite such overabundance of new weaponry and technologies we might use to safeguard—and yes, even expand—our borders, what have we done? Fallen to bitter rivalry and bickering, yet again! A realm of bounty that can only lead back to a true Star League beckons us all, and yet our eyes can only behold the affronts of our brethren. Though I risk certain incarceration, I care not which sibling ultimately holds the throne. I care only that they re-unite the only bastion of hope in our war-torn galaxy. The Federated Commonwealth must stand!
The advancement of MechWarrior Online’s timeline allows us the opportunity to introduce new weapons and equipment to the game. These additions both narrow the gap between Inner Sphere and Clan technology as well as give each of the factions unique pieces of technology to equip on their 'Mechs.
Below is a list of the new pieces of technology we plan to include in the game, as well as a brief description for each of them. However, it should be noted that this list and its descriptions are provisional and may change for the sake of game balance as they continue through the design and testing process.
While the release of the Civil War ‘Mech packs coincide with the release of this new technology, all of the tech listed below will be releasing as standard in-game equipment on July 18th. Owning a Civil War pack is not required for purchasing and utilizing the new equipment in your MechLab.
LB 2-X AC / LB 5-X AC / LB 20-X ACInner Sphere versions of the LBX Autocannons. |
Ultra AC/2 / Ultra AC/10 / Ultra AC/20Inner Sphere versions of the Ultra Autocannons. |
ER Small Laser / ER Medium LaserInner Sphere versions of the ER Lasers. |
Streak SRM 4 / Streak SRM 6Inner Sphere versions of the Streak SRM launchers. |
Light & Heavy Gauss Rifle
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Rotary AC/2 / Rotary AC/5Extremely rapid firing Autocannons with rotating barrels. They can jam if fired for too long. The spinning barrels will likely have a ramp up time before they start firing, and a ramp down time after they stop. |
Light & Heavy Machine Gun
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MRM 10 / 20 / 30 / 40Medium Range Missiles. Launchers that fire unguided, low damage missiles. |
Rocket Launcher 10 / 15 / 20One shot launchers that fire unguided, low damage rockets. Very low tonnage per launcher. |
Light & Heavy PPC
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Snub-Nose PPCA PPC that weighs a little less, uses fewer slots, and has no minimum range, but its damage drops off quickly. |
Light EngineAn Inner Sphere engine that can survive the loss of a side torso as it only occupies 2 critical slots in each side. Lighter than a standard engine, but heavier than an XL. |
Light Ferro-Fibrous ArmorAn armor type that takes up only 7 critical slots, but the weight savings is not as good as regular Ferro-Fibrous. |
Stealth ArmorAn armor type that takes up 12 critical slots and is used alongside an ECM Suite. When its stealth effects are toggled on the 'Mech becomes invisible to all sensors, remaining visible only to the naked eye. However, the system has some negative effects while active, such as a buildup of heat. |
Targeting ComputersInner Sphere versions of the Clan Targeting Computers. |
Laser AMSAn alternative type of AMS. Uses no ammo, but generates heat while it fires. |
Light & Heavy Machine Gun
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ER Micro Laser / Micro Pulse LaserThe smallest versions of the ER and Pulse Lasers. |
Heavy Small Laser / Heavy Medium Laser / Heavy Large LaserA family of lasers that do high damage at the cost of higher heat and less range. |
Light TAGA version of TAG that weighs less but has a shorter range. |
ATM 3 / 6 / 9 / 12Advanced Tactical Missile. A missile whose damage will vary based on the distance it travelled. Higher damage up close, lower damage at long range. |
Light Active ProbeA version of the Active Probe that weighs less but has a shorter range. |
Laser AMSAn alternative type of AMS. Uses no ammo, but generates heat while it fires. |